Learning Objective: To infer and gather evidence from a picture to enhance understanding.
Overview: In this lesson, students will hone their inferencing skills while exploring the world of comics. A final activity will have them creating an inference comic of their own.
Success Criteria:
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I can use inference skills to represent what an image shows.
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I can gather evidence to figure out what is happening in an image.
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I can apply my knowledge to create an image that represents a certain mood.
Materials Needed:
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A copy of the Google Slides for this lesson (see below).
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Pixton.
Lesson Plan
Minds-On:
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Using Slide 2, brainstorm what makes a comic a comic?
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Move the blue box to reveal the answer: It is telling a story through illustrations and words.
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Slides 3-7: Work through the slides to learn more about the history of comics.
Inquiry:
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Slides 9-10: Spot the difference in the two panels:
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What is different and what is the same?
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Answers are on Slide 10.
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Slide 11: Have students infer what might be happening in this image. Now would be a good time to introduce the term.
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Slide 12-15: Have students practice inferring.
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What’s happening in the comics?
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How are the characters feeling?
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View the speaker notets for additional questions.
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Activity:
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Have students create a one-panel comic depicting a particular emotion by following the steps on Slides 16-22.
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To save the comic, students can press DONE in the top right-hand corner of the Pixton screen.
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View all of the comics by clicking on STUDENT COMICS in your classroom.
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Share student comics with the class and see if the students can infer which emotion the character(s) is showing.